Food Poisoning

Food Poisoning is a negative status effect acquired by eating and drinking certain foods. Similar to Venom Poisoning and Non-Omnivore, food poisoning will make your Stamina drain faster.

Contents

Mechanics [ | ]

Food poisoning will affect your vision and hearing depending upon the degree of food poisoning. Food poisoning isn't fatal, this affliction will decrease over time, and can be soothed through certain medicines.

Food poisoning typically appears if rotten and/or unripe foods are consumed. The ripeness can be easily determined by the color; rotten fruits will be discolored, usually grey, green, brown, or black.

Certain foods such as African Entomopathogenic Fungus, Banded Mottlegill Mushroom, and Marula cause immediate and severe food poisoning no matter what. Drinking stagnant water and salt water also cause this negative status effect to appear.

Important: Your clan members may suffer from food poisoning without you noticing, so keep an eye out for visual signs of discomfort!

Learning specific neurons reduces the negative effects of food poisoning and increase the positive effects of medicines with respect to food poisoning.

Stage 1 [ | ]

Stage 1 will result after consuming undesirable food one time. Even with Stage 1, it is still easy and safe to travel.

Stage 2 [ | ]

Stage 2 appears after multiple times consuming undesirable food within a short time frame. It is not recommended to travel with Stage 2 as hostile animals will be very difficult to see and hear. It will last much longer than stage 1.

Prevention [ | ]

You can avoid food poisoning by inspecting the quality of a food source in your hands. If the food is unripe, rotten, and/or unsafe leading to sickness for your hominid, they will react with disgust. If the food source happens to be indeed dangerous, the bite or slurp that will sicken the hominid will be random.

Learning the Sensory Memory (SX 01), Sensory Memory (SX 02), and Sensory Memory (SX 03) neurons speed up the inspection process for foods.

Remedies [ | ]

Medicines able to stop the food poisoning condition:

Food Poisoning Protection [ | ]

Medicines can also be used before being afflicted with negative status effects to give positive status effects or "protections". These protections allow you to endure situations that would normally cause you harm.

Be aware that protections run on a timer and will eventually run out. The protections will also reduce by the amount of damage they stop. Your hominid won't be harmed but the protections will go down instead. You will need to add more protections over time to ensure you aren't going to be harmed by afflictions.

Medicines that confer food poisoning protection:

Neurons [ | ]

The following neurons impact food poisoning.

Image Neuron Neuronal Branch Genetic
Mutation?
Description
Analeptic Ability (ME 02) Metabolism No The recovery time from a poisoning or an injury is now faster.
Detoxification Efficiency (CT 08) Therapeutic Medication No One curative element is now enough to cure all forms of intoxication.
Food Poison Elimination (CT 05) Therapeutic Medication No The remission time from food poisoning is faster.
Food Poison Elimination (CT 06) Therapeutic Medication No The remission time from food poisoning is faster.
Food Poison Elimination (CT 07) Therapeutic Medication No The remission time from food poisoning is maximized.
Food Poisoning Resistance (ST 10) Preventive Medication No One item with curative properties is now enough to get full protection against food poisonings.
Food Poisoning Resistance (ST 11) Preventive Medication No The symptoms of food poisoning are greatly diminished.
Food Poisoning Tolerance (ST 07) Preventive Medication No The protection against food poisonings lasts longer.
Food Poisoning Tolerance (ST 08) Preventive Medication No The protection against food poisonings lasts longer.
Food Poisoning Tolerance (ST 09) Preventive Medication No The duration of the food poisonings' protection is maximized.
Hydration-Detoxification Efficiency (BB CT 01) Therapeutic Medication Yes Water consumption reduces the duration of intoxication more effectively.
Hydration-Detoxification Efficiency (BB CT 02) Therapeutic Medication Yes Water consumption reduces the duration of intoxication more effectively.
Hydration-Detoxification Efficiency (BB CT 03) Therapeutic Medication Yes Water consumption reduces the duration of intoxication more effectively.
Metabolic Detoxification (CT 01) Therapeutic Medication No The remission time from an intoxication is faster.
Prophylactic Ability (ME 01) Metabolism No The shield duration against all poisonings and injuries is longer.
Toxin Immunity (ST 01) Preventive Medication No The protection against intoxication is longer.
Xenobiotic Metabolism (BB CT 05) Therapeutic Medication Yes The elements used to fight food poisonings are more effective.
Xenobiotic Metabolism (BB OM 01) Omnivore Yes The elements used to eliminate food poisoning are more effective.
Xenobiotic Metabolism (BB OM 02) Omnivore Yes The elements used to fight food poisonings are more effective.
Xenobiotic Metabolism (BB ST 04) Preventive Medication Yes Getting a full protection against food poisoning requires fewer items with curative properties.
Xenobiotic Resistance (BB ST 02) Preventive Medication Yes Getting a full protection against food poisoning requires fewer items with curative properties.

Notes [ | ]

Poisoned outsiders can be recruited by curing their food poisoning using medicine.

Bleeding • Cold • Food Poisoning • Heat • Hunger • Injury • Non-Omnivore • Sleepiness • Thirst • Venom Poisoning